I was messing around with the camera, and I found that you could not do camera rotations with it. I tried to make it so that it would, but so far I've been somewhat unsuccessful. I can get the scene to rotate, but it only rotates at the (0,0) coordinates on the stage and the scaling weirds out. I cant figure out what to do to make it work, and all my attempts have not worked out very well.
This is what I've added to the camControl function:
r = this._rotation;
_parent._rotation = -this._rotation;
_parent._x += sX*(r/180);
_parent._y += sY*(r/180);
/* this should be moving the stage so that when it rotates, it's moved to the center of the stage instead of flying around the upper left corner. It works a little, but weirds out when the rotation variable wraps around to -180. */