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Article:
  Animation in SDL: Hardware Surfaces
Subject:   No luck :(
Date:   2005-04-29 09:42:57
From:   vmicho
I'm getting always 2000fps and so I get also tearing.
It never waits for retrace. I tried lotsa different codes.
Also SDL_blit isnt working for me on a locked screen :( weird.


In the Allegro library, there is a function for rtrace sync. I wonder why this isnt implemented in SDL.



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