The Sanctity of Elements, or Why You Shouldn't be Double-clicking in a textarea
Subject:   it's hard to say no, but it's not impossible
Date:   2002-05-06 15:16:46
From:   betobeto
More often than not, the cause for having to accept bad design ideas by the client is uusually feeling forced by the "because-I'm-paying-you-for-this-just-do-what-I-want-and-shut-up" line of thought. But that doesn't mean you have to stay there shut up pleasing them on whatever they want - our role as professionals is to talk deeep and friendly into the client why, according to all possible variables (target audience, average computer configuration, and such) your client's ideas may or may not be the best alternative in the long run. A respectable client will be eager to listen and discuss. And if all else fails (which means you've hit a big bad PITA - the client nobody wants), well at least you can't say you didn't give it a try.