Playing with Locationby Daniel H. Steinberg
We've just returned from the Where 2.0 conference in San Jose, California. Next week, you'll hear parts of some of the sessions. This week, you'll hear an interview with the Platial team about their "people's atlas" site, we visit the Where fair the second night of the conference and speak with exhibitors, Greg Trefry and Kevin Slavin talk to Brady Forrest about games, and we play Pixie Hunt with Microsoft's Jordan Schwartz. (DTF 06-19-2006: 22 minutes, 40 seconds)
Control-click to download this MP3 file. You can also subscribe to the Distributing the Future podcast or add our O'Reilly Network podcast feed to your podcasting application and get the files automatically!
Distributing the Future June 19, 2006: "Playing with Location"
0:58 Talking to the Platial Team
Is location a good way to organize the things that are important to you? The folks at Platial think so, and they explain why in this interview. Di-Ann Eisnor, Chris Goad, Jason Wilson, and Jacob Olson talk about their "people's atlas" and share some of their favorite and unexpected uses of Platial. (Update: My apologies for refering to Jacob Olson as Jacob Wilson during the program) (5:44)
6:42 The Where Fair
After a full day of sessions at the Where 2.0 2006 conference, attendees were treated to BOFs, a pair of receptions, and the Where Fair. In this podcast, we hear from three of the exhibitors at the Where Fair: Ning, Onomy Labs, and MLB Company. (5 minutes, 0 seconds)
11:42 Mobile Gaming
The O'Reilly Radar's Brady Forrest interviews Kevin Slavin, managing director and co-founder of area/code, the New-York-based big games developer, and Gregory Trefry, who works as a game designer at gamelab and is the festival director for the Come Out and Play festival. (5:40)
17:22 Pixie Hunt
>Teams of Where 2.0 attendees hit the streets of San Jose last night on a high-tech scavenger hunt called Pixie Hunt. They carried camera phones and GPS pucks as they raced to complete their tasks quickly and creatively. We follow a team on their trek and talk to game coordinator Jordan Schwartz. The pictures taken by the participants have been posted to Flickr. (4:18)
Total running time: 22:40
Send feedback on this program to email@example.com. Leave your feedback on elements from this week's show.
The initial montage is from Tim O'Reilly, recorded at OSCON '04 and in a phone interview with Doug Kaye of IT Conversations, and is used with permission. "The future is here, it's just not evenly distributed yet" is a quote from author William Gibson that Tim used with attribution.
The credits, including special thanks to David Battino for composing and performing the theme music. David can be found at Batmosphere.com and also edits O'Reilly's Digital Audio site. David provided a lot of help and feedback getting this program launched. We used Soundtrack Pro, Bias Peak, and Audio Hijack Pro to put it together.
Daniel H. Steinberg is the editor for the new series of Mac Developer titles for the Pragmatic Programmers. He writes feature articles for Apple's ADC web site and is a regular contributor to Mac Devcenter. He has presented at Apple's Worldwide Developer Conference, MacWorld, MacHack and other Mac developer conferences.
Return to Distributing the Future