In terms of resolution, existing applications will work without modifications. New devices will work in one of two DPI implementations (not switchable) -- 96 DPI or 192 DPI. Devices that work in 96 DPI implementation (on a VGA screen) will simply use four "dots" to represent one dot (since the increase in resolution over the previous one is a nice multiple of two, both horizontally and vertically, see Figure 3 below). Devices that work in 192 DPI will display four times the amount displayable in the 96 DPI implementation.
Figure 3. A 96 DPI implementation on a normal screen versus a 96 DPI implementation on a VGA screen.
Because of the increase in resolution (while the physical dimension remains the same), it is likely that some users will have problems in reading the smaller text. Hence Microsoft has added a new panel in the screen settings to allow the user to change the size of the text (see Figure 4).
Figure 4. Adjusting the size of the text displayed.
Screen orientation is another important new feature in SE. As shown in Figure 5, you have the choice between a right-handed or left-handed orientation in landscape mode.
Figure 5. Choosing the display orientation.
For right-handed users, the screen is positioned so that the navigational buttons are to the left, and for left-handed users the navigational buttons are to the right (See Figure 6).
Figure 6. Setting the landscape mode for right-handed people (shown at left) and left-handed people (shown at right).
You can also change the orientation of the screen on-the-fly using the orientation button, depending on actual device implementation (see Figure 7).
Figure 7. The orientation button on the emulator.