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Gaming, Distributed Objects > Proksim Software
Proksim Software has developed an object-oriented middleware architecture and real-time information synchronization technology that allows software objects (C++ or Java) to be available to more than one machine at a time. Other features of its cross-platform communication system include: load balancing, fault tolerance for dynamic information, authentication and encryption services.
NetZ 1.0 is a gaming application that was built using Proksim's peer-to-peer interaction development platform. Multi-player online gaming applications built using the platform are capable of handling up to 16-players in a Quake-style environment over 33.6K modems, complete with
congestion control, dead reckoning, fault-tolerance on the game server and the ability to have users join/rejoin a game in progress at any time.
Date Listed: 01/23/2001