Mystic Inn: A Modern Tapper?

by Gordon Meyer

I don't have as much time to play video games as I'd like (who does?) so when I do play, I tend to gravitate towards engaging games that call upon the skills that I honed during my youth. (Some might call this evidence of a misspent youth, but I disagree.)

Um, in other words, I'm a sucker for any game that is vaguely "retro" in its approach, game play, or style.

Big Fish's new Mystic Inn caught my eye because it seemed like it was reminiscent of the arcade game Tapper. That was one of my favorites, and I also really enjoyed the ColecoVision version, too.

I was pleased to find that I was right about Mystic Inn. It has much of the same qualities as Tapper, but it is updated in many fun and clever ways. In addition to serving drinks you have to seat customers, deal with "to go" orders, and handle an ever increasing menu. Unlike Tapper, you don't have to pick up the empties, but there is still a critical time element involved; your customers won't wait forever.

One thing I had to get used to is that all the customers are doll-like wizards (inexplicable, really) and boy are they thirsty. Seriously, these witches go through a tray of sparkly purple potions like Vegas bachelorettes shooting J├ĄgerBombs.

The trial period is plenty long to decide if the game has staying power for you, so give it a whirl. If you have the time, of course. Oops, I gotta go. Table 3 needs another round...